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GitHub
Blog post ideas so the other page isn't cluttered
- Optimizing an OpenGL renderer
- Shader branching and divergence
- Optimizing mesh-based voxel rendering
- Advanced particles
- MDI Part 1: Intro to Indirect Multi Draw
- MDI Part 2: Batch Rendering
- MDI Part 3: GPU-Driven Rendering
- Raster-based occlusion culling